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   <div id="projectname">Optimist Racing
   &#160;<span id="projectnumber">0.1</span>
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   <div id="projectbrief">A video game where you must literally keep your head up</div>
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&#160;

<h3><a class="anchor" id="index_0x7e"></a>- ~ -</h3><ul>
<li>~AmbienceRenderData()
: <a class="el" href="class_ambience_render_data.html#abf7ae51efd4286b33be9aa960dc1f228">AmbienceRenderData</a>
</li>
<li>~BernsteinPolynomial()
: <a class="el" href="class_bernstein_polynomial.html#a9b74fd40365e53a1a0fd7de30d688ce0">BernsteinPolynomial</a>
</li>
<li>~BezierPatch()
: <a class="el" href="class_bezier_patch.html#aefc712578c4818d622d8a9f623786746">BezierPatch</a>
</li>
<li>~BezierPatchGrid()
: <a class="el" href="class_bezier_patch_grid.html#a2d05668c85a89cc22ecec7527dc61fb6">BezierPatchGrid</a>
</li>
<li>~Camera()
: <a class="el" href="class_camera.html#ad1897942d0ccf91052386388a497349f">Camera</a>
</li>
<li>~cmKeyManager()
: <a class="el" href="classcm_key_manager.html#a0c96493d3fd7fa83e74dae732cc18df3">cmKeyManager</a>
</li>
<li>~Colour()
: <a class="el" href="class_colour.html#a92e4d464c2e972d272f4e14c59e4a7ad">Colour</a>
</li>
<li>~ConeTextured()
: <a class="el" href="class_cone_textured.html#a1a98d084be791913ce93b02559aa85f8">ConeTextured</a>
</li>
<li>~CylinderTextured()
: <a class="el" href="class_cylinder_textured.html#afce815dae7fb506d435d93adb35642bd">CylinderTextured</a>
</li>
<li>~ElectricMaterialData()
: <a class="el" href="class_electric_material_data.html#a6ca55be54566379286b4dae00a2bc9f3">ElectricMaterialData</a>
</li>
<li>~FloorData()
: <a class="el" href="class_floor_data.html#a2559119f4344bb8d8bed6e1f8d3c2813">FloorData</a>
</li>
<li>~FloorRenderData()
: <a class="el" href="class_floor_render_data.html#aeaedcca3caa68ac4c23f5eb653b2c839">FloorRenderData</a>
</li>
<li>~GenericData()
: <a class="el" href="class_generic_data.html#a9ab691aa9487309b2c4d9f5a0be19464">GenericData</a>
</li>
<li>~Grid2D()
: <a class="el" href="class_grid2_d.html#a882eef0c27a9c0dc379254633f6b4632">Grid2D&lt; T &gt;</a>
</li>
<li>~Image()
: <a class="el" href="class_image.html#a0294f63700543e11c0f0da85601c7ae5">Image</a>
</li>
<li>~ImmobilePrimitive()
: <a class="el" href="class_immobile_primitive.html#a7d30116ce4bece945e95a5157ef053d8">ImmobilePrimitive</a>
</li>
<li>~ItemData()
: <a class="el" href="class_item_data.html#ae155bfaeaa7badb8611595593d88f050">ItemData</a>
</li>
<li>~ItemRenderData()
: <a class="el" href="class_item_render_data.html#a0242f6a6149a9e3945b8a2fd7faa2575">ItemRenderData</a>
</li>
<li>~LagrangianCoordinates()
: <a class="el" href="class_lagrange_1_1_lagrangian_coordinates.html#a70e1868a6825dbaddcebf5cf0c1b6b30">Lagrange::LagrangianCoordinates</a>
</li>
<li>~LagrangianObject()
: <a class="el" href="class_lagrange_1_1_lagrangian_object.html#a7b8af43209f370fa73e9ef80315decd2">Lagrange::LagrangianObject</a>
</li>
<li>~LagrangianRacer()
: <a class="el" href="class_lagrange_1_1_lagrangian_racer.html#afb798998c0432ca5cf2654e97e57c7eb">Lagrange::LagrangianRacer</a>
</li>
<li>~LagrangianRacerData()
: <a class="el" href="class_lagrangian_racer_data.html#aa643dd8a389074b4ef523a17f8c47423">LagrangianRacerData</a>
</li>
<li>~LagrangianRacerRenderData()
: <a class="el" href="class_lagrangian_racer_render_data.html#a5c816ec06dc4e39b060eaad063e74d58">LagrangianRacerRenderData</a>
</li>
<li>~Material()
: <a class="el" href="class_material.html#a2c19452d71f54075df8f5405b03129f4">Material</a>
</li>
<li>~MatrixMxN()
: <a class="el" href="class_matrix_mx_n.html#a7ca69d25d1b478744e051ed1610ba6a6">MatrixMxN</a>
</li>
<li>~MobilePrimitive()
: <a class="el" href="class_mobile_primitive.html#a79b6e9202e7d3aca9d7bf4f45f61cf62">MobilePrimitive</a>
</li>
<li>~Octahedron2()
: <a class="el" href="class_octahedron2.html#a5298f4c72c353def01fb6d35c031bbdd">Octahedron2</a>
</li>
<li>~Primitive()
: <a class="el" href="class_primitive.html#ad128050320901807bfe5fc20b4331db6">Primitive</a>
</li>
<li>~RacerCamera()
: <a class="el" href="class_racer_camera.html#a01a2fbfaf48a1044a75c5cbe924aea1b">RacerCamera</a>
</li>
<li>~RacerRenderer()
: <a class="el" href="class_racer_renderer.html#a12543cdf5d7eddd004de136b4aa2817d">RacerRenderer</a>
</li>
<li>~Skybox()
: <a class="el" href="class_skybox.html#a62ad4c6b4b1965a0a6d8536a50d4c090">Skybox</a>
</li>
<li>~SomeNiceClass()
: <a class="el" href="class_documentation_example_1_1_some_nice_class.html#a8f62e97b6ac0ee8d3f3f34f7d9c57c87">DocumentationExample::SomeNiceClass</a>
</li>
<li>~SphereTextured()
: <a class="el" href="class_sphere_textured.html#a5eb156e3eb2607d203067c67c26b8fe9">SphereTextured</a>
</li>
<li>~Terrain()
: <a class="el" href="class_terrain.html#a2f7f0a2aee54886324ccf48a6f321de0">Terrain</a>
</li>
<li>~Tetrahedron2()
: <a class="el" href="class_tetrahedron2.html#a668ee8aec30331661ab295df9e8b1365">Tetrahedron2</a>
</li>
<li>~Texture()
: <a class="el" href="class_texture.html#a09c4bcb7462f64c1d20fa69dba3cee8a">Texture</a>
</li>
<li>~TrackFloorRenderer()
: <a class="el" href="class_track_floor_renderer.html#aac2d8df7abbc9472c49b9fbfb2221103">TrackFloorRenderer</a>
</li>
<li>~VectorND()
: <a class="el" href="class_vector_n_d.html#a55968fd9a45e35a7fbed4c83cac9f0f3">VectorND</a>
</li>
<li>~World()
: <a class="el" href="class_world.html#a8c73fba541a5817fff65147ba47cd827">World</a>
</li>
<li>~WorldData()
: <a class="el" href="class_world_data.html#a2a9ddeaaf31f4fcfdd6d0c3ff6d6b2c6">WorldData</a>
</li>
</ul>
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